Then Resident Evil 5 happened and the
franchise went into a downward spiral that it never quite recovered from. The game took itself far too seriously and
tried to hammer in a political message regarding colonialism in Africa that
went about as well as a man sporting a swastika showing up at a Holocaust memorial
service. And then we have Resident Evil 6. Oh.
My. God. Resident
Evil 6. This game may have been the
worst game that I ever had the displeasure of spending 60 dollars on. It would take an entire article to go into
why it is that I despise this game so much but should suffice to say that it
was the game that effectively killed the entire franchise for me and up until
recently I’ve wanted nothing to do with it.
But then 2016’s E3 happened and Nerd Hub editor Jack Flowers recommended
that I take a look at Resident Evil 7’s
first hour demo. And, as anyone who read
my E3 articles knows, it really put the hook in me and all but guaranteed that I
would be taking a look at the game. Now
that the game has finally been released I can honestly say that it is easily
the best installment since Resident Evil
4, even if it is far from perfect.
In
the game, you play as Ethan Winters, a relatively ordinary man who is called to
an apparently abandoned estate in Louisiana by his wife who went missing three
years ago. At the estate, he finds a
number of derelict buildings inhabited by the deranged Baker family affected by
some mysterious affliction. With little
hope of rescue, it’s up to Ethan to fight and sneak his way through the estate,
rescue his wife, find a cure for what is afflicting her and stop the force that
caused all of this in the first place.
The
first thing most fans of the franchise will notice is how radical of a
departure it is from previous installments.
Everything from the gameplay design to the narrative to the characters
have next to nothing in common with previous entries. In fact, had it not been for a few Easter Eggs
connecting it to the larger RE
Universe, one could have easily mistaken this game for an entirely new IP. And if we’re being honest, this is a big part
of what makes the game work so well.
A lot
of this has to do with the scale of the story being told. Previous games had a tendency to focus on UN
Bio CTU forces and Secret Service agents involved in world ending conspiracies
fighting baddies who were equal parts Cronenbergian body horror mutations and
hammy, sliver age comic book villains. Resident Evil 7, however, abandons all
of this to tell a smaller, more intimate story and this slips into nearly every
aspect of the game. The closest thing
that one can compare it to is the 2014 game, Alien: Isolation. Like Isolation, you play as protagonist who is
by no means a soldier and is stuck in an isolated location with little hope of
rescue and is one of the few sane people left to do anything about the current
situation. You're faced with seeming
invincible enemies and are forced to sneak around them, finding ways to unlock
new locations, dealing with a few generic enemies here and there, scavenging
for supplies to make much needed weapons, ammo and med kits while doing a
significant amount of back tracking to previously inaccessible points. But in spite of all of these similarities the
gameplay still manages to be incredibly satisfying.
The
first thing that it does right is create an incredibly creepy atmosphere as you
are never sure what will be waiting for you around the next corner. The lighting, sound design, voice acting and
unsettling set design all help to create an unnerving environment that makes
you take each step with caution. This is
especially true in the first half of the game where you are forced to sneak
around invincible antagonists that each have their own unique abilities that
you have to overcome. The level design
is a big part of this. In total, the
game only has 6 areas to explore and all of them are relatively small and do
require a lot of backtracking. However,
like the antagonists, each environment has its own unique theme, be it bugs,
bombs, or the natural uneasy feeling one gets from seeing a house in disuse and
ultimately gives us an atmosphere that continues to be creepy but also manages
to remain fresh with its variety.
Granted, these environments and antagonists borrow very heavily from
franchises like Texas Chainsaw Massacre,
Evil Dead and Saw but they come off more nostalgic tributes as opposed to blatant
rip-offs
Like Isolation, a good portion of the game
involves running around these areas while looking for keys, wrenches and other
tools in order to progress further in the game while sneaking around nigh
invincible enemies. However, the game
manages to be a radical improvement over Isolation
in two big ways. The first is that
antagonists don’t kill you in one hit, nor do they automatically sprint towards
you the moment they spot you. They will
come at you and turn you into mints meat if they can but in taking away the one
hit kill rule, they manage to keep the tension but lacks the same level of
frustration as a result. The second is
that you never stay in any of these areas for too long. Where as in Isolation you spend an infuriatingly amount of time backtracking to
the same places over and over again, Resident
Evil 7 knows just how long to keep you in certain locations. You ultimately spend just enough time in each
of these areas to become intimately familiar with them but not long enough to
become sick of them and is where this game went right where Isolation went wrong.
Unfortunately,
this level of tension does not last the entirety of the game. As the game goes on, Ethan obtains
increasingly powerful weapons and by the time the game’s final act rolls around
he’s armed like a space marine with assault rifles, flame throwers, and even a
grenade launcher and is able to turn the enemies into goo without much
problem. By the time this happens most
of the invincible enemies have been dispatched and your only left with the
game’s generic enemies and the thing turns into a pretty bland corridor shooter
and throws small waves of said enemies at you seemingly just to pass the
time. It tries to compensate for this by
adding in phycological horror elements to the mix but they don’t work particularly
well and ultimately feel like cheap attempts to make the player jump.
Everything
else about the game follows a similar pattern.
It’s all really good and entertaining but it usually comes with a pretty
heavy stipulation. The game’s main
character Ethan is, in some ways, the perfect example of this. Unlike all the other RE protagonists, Ethan, as far as we know, is just a regular guy
who got caught up in this mess. He is
certainly capable but is very clearly out of his element and works perfectly as
a player insert character. Unfortunately,
he doesn’t really amount to anything more than this. He has no real defining characteristics and
we know next to nothing about him by the time the credits roll. We never see his face and what little dialog
he has is very lazily voice acted and never amounts to much more than asking
questions that the player is also more than likely asking. One of the best examples of this is at the
start of the game when you find Mia, Ethan’s wife. Before long she goes berserk due to whatever
affecting her and you are forced to put an axe in her neck. It’s a pretty grisly scene but we get nothing
in terms of emotion from Ethan. He finds
his wife who has been missing for three years only for her to try and kill him
and is forced to apparently kill her in self-defense and his attitude on the
situation amount to, “Huh. That was
freaky.” It’s a very odd emotional
disconnect that he has throughout the game and cannot help but take one out of
it.
Thankfully
the game does make up for it with its antagonists. Resident
Evil villains have always been one of the more memorable parts of the
franchise and this game is no exception.
In fact it could be argued that the game has the best antagonists that
the franchise has ever produced. At first
the Bakers come off as a family of stereotypical redneck psychos and throughout
most of the game they don’t really shake this appearance. But they do manage to be the best version of
the stereotypical psycho redneck family that you can possibly ask for. Family patriarch Jack Baker is just a
charisma machine and manages to find the perfect balance of humor and terror
and you get the impression the voice actor was having a ton of fun doing the
role. The same can be said for his son,
Lucas Baker. The character is indeed horrifying
as he takes sadistic pleasure in putting people through Saw-like death mazes but the voice acting behind it manages to find
the right balance of horror and humor that you can’t help but have fun with it.
In
the end, what really elevates these characters past most Resident Evil antagonists is that there is a certain air of tragedy
to them. We don’t get a whole lot of
information as to who these people were before the events of the game but what
information we do get seems to indicate that they were otherwise pretty decent
people. Perhaps a little on the
reclusive side but decent folks all the same.
In fact, it’s highly implied that it was that decentness that got them
into this situation to begin with. The
same can be said of the game’s final antagonist. I won’t spoil anything but it’s pretty clear
that the character is one whose motivations are actually kind of pure in its
intent, making the character’s situation feel all the sadder.
The
only character that they really dropped the ball with was Mia as she is one who
has very little functionality or personality beyond being a damsel in
distress. Even when she finally breaks
that mold she ultimately ends up inadvertently undercutting the quality of the
story writing. Later in the game she is
eventually revealed to actually be one of the uber competent badasses that
usually make up the protagonists of the this franchise. At the same time, it reveals her to be the
cause of all of the game’s problems as well as quite possibly the worst human
being in the entire game. The problem is
that the developers don’t seem to be aware of this. Revealing just what it is would constitute as
a major spoiler but their does seem to be a major disconnect between the text
and the subtext regarding this character.
As a result it’s kind of hard to figure out if this was meant to be a
darkly ironic twist or if the writers didn’t actually know what they were
implying with this. Either way it just
doesn’t work as well in its execution as it should have.
In
the end, Resident Evil 7 is a flawed
game but still a fun one. It features
great antagonists, a fantastic horror atmosphere and tense gameplay that is
sure to keep you on the edge of your seat.
Is it a masterpiece? No. Is it the best game in the franchise? No.
But it is a decent little horror game that’s sure to scare and excite
you for a good 15 hours or so. Sometimes
that’s enough.
So until next time, please follow the site, like the Facebook Page, follow me on Twitter and let's hope that 2017 can keep producing good games. It's shaping up to be an interesting year and it's still early enough to hope for the best.
So until next time, please follow the site, like the Facebook Page, follow me on Twitter and let's hope that 2017 can keep producing good games. It's shaping up to be an interesting year and it's still early enough to hope for the best.
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