Tuesday, May 26, 2015

This Week in Marvel Comics: Guardians of the Galaxy #27, Uncanny X-Men #34, Spider-Verse #1, Secret Wars: Battleworld #1, and Planet Hulk #1

           Welcome back to This Week in Marvel Comics; a series of articles that I try and write once a week where I review the latest entries in Marvel comics that I read regularly or a new Marvel comic that I decided to give a shot.  This week we shall be looking at the latest issues of Guardians of the Galaxy, Uncanny X-Men and the new Secret Wars series Spider-Verse, Secret Wars: Battleworld, and Planet Hulk and see just how well the writers have done their jobs this week.  So without further delay, let’s take a look.











Guardians of the Galaxy #27


            Guardians of the Galaxy has been without a doubt one of the best series to come out of the Marvel Now! lineup, featuring great if not deep storylines, fantastic humor, great character interaction, fantastic artwork and a number of great temporary members, such as Iron Man, Angela, Captain Marvel and Venom who all add a significant amount of fun chemistry to the team, all helped by fantastic artwork that is always detailed, creative and fun.  Unfortunately, like the various series’ I reviewed last week, the shadow of Secret Wars looms over this comic and it suffers as a result both within the actual writing of the comic and within the reader’s mind as well as they will know the fate of several of the characters in the comic.
            Taking place after the Black Mirror crossover event, Peter Quill finds himself engaged to Kitty Pride, (if you’re ever at a con with Chris Claremont ask him about that and you’ll be sure to get a laugh), and unexpectedly the elected leader of his home planet, Spartax after he helped oust his father from rule.  With his fellow Guardians in tow, he hesitantly decided to, at the very least, see what this position may have to offer.  Unfortunately, right as he is getting settled in, Spartax is literally attacked by another planet, (aren’t comics great?!?!), and this issue finds the Guardians fighting off said attack and that’s about it.  The whole issue is one prolonged action sequence where all the characters fight off alien invaders in the usual badass ways that we’ve come to expect from them with great artwork that perfectly depicts what is going on with depth and consistent quality.  While this is satisfying in its own right it doesn’t really do much plot wise outside of wrapping up a cliff hanger that was brought up last issue.
            Character wise, the issue fares a lot better.  One of the series’ biggest strengths has always been its character interactions and how well they work off one another and in this issue it’s on in full force with the characters trading witty banter as they fight off hordes of invaders.  However, the real meat of the issue comes from Gamora, Star Lord and Kitty who all have to come to terms with what Quill’s becoming the leader of Spartax will mean.  Gamora, for example has to deal with very real issue that she once served Thanos and that baggage will inevitably go with her no matter where she goes as Quill and Kitty have to decide if his being in charge of Spartax is the best thing and what it will mean for their relationship.  Unfortunately, the actual impact of this is a bit lost as we all know the Marvel Universe ended two weeks ago and it makes much of this feel pointless as a result.
            In the end, this issue is decent but doesn’t really seem to go anywhere outside of wrapping up a cliffhanger from the last issue and setting up the stage for Star Lord and Kitty’s future relationship but it’s all undercut by Secret Wars that renders much of this feeling superfluous.  Perhaps it will pay off a bit more in the long term and will raise my opinion of this issue, but for now it’s just kind of an okay issue in an otherwise great series.
Verdict

Browse



Uncanny X-Men #34

            Uncanny X-Men #34 is probably the first issue I’ve read in a while that manages to escape the cloud of Secret Wars hanging over its head as the fates of many of its characters have yet to be determined.  Like many issues released lately, it’s a comic that features a main story that is mostly self-contained but still draws on events that happened in previous issues as its foundation.  Earlier in the series it was revealed that Mystique had been harvesting mutant growth hormones from Dazzler and selling it on the black marker by keeping her in a chemically induced coma while pretending to be her, taking up her position as a mutant liaison for S.H.I.E.L.D.  Ultimately, she was rescued by Magneto in the events that sparked his solo series, but hasn’t really be heard from up until now.  The issue in of itself focuses on her convincing Maria Hill to allow her to go after Mystique and the inevitable confrontation between the two as she tries to set an example for the mutants who had been introduced throughout the Uncanny X-Men series. 
            Ultimately this issue is serviceable.  Like many other issues that have come out lately, it really isn’t doing anything all that new or innovative and seems to be around mostly to wrap up a story arc that should have been done months ago.  I’ve never really been a big fan of Dazzler and really didn’t care all that much when she fell off the radar so this wasn’t really a story I was dying to read and there really wasn’t any kind of build up to it throughout the series or any real indication that she needed to confront Mystique in order to move on with her life.  The only thing that it really seems to contribute to the series in the long term is what she will do now that this is over and what the younger X-Men will do now that Scott Summers has disbanded their team.
            The art department is nothing to write home about.  The art direction in this series has never been the best but here it seems to really stick out more than ever with the characters and backgrounds lacking any kind of depth or details, as if the artist was short on time.  This is not helped at all by the fact that the color pallet is noticeably dark and just seems to suck the energy out of the entire issue.
            In the end, Uncanny X-Men #34 is just a serviceable issue.  It’s not bad by any means but it doesn’t do anything to make it stand out.  Dazzler’s ark with Mystique is serviceable but not all that emotionally driven or original in the way they go about it and on the whole the issue only seems to be doing anything interesting on the last two pages when the newer X-Men are trying to decide where their fates lay.  All around, like many other comics to come out lately, it’s just okay.
Verdict
Browse



Spider-Verse #1

            Very much like Secret Wars #2, Spider-Verse #1 is clearly a world building issue; one that is meant to set up the world and its apparent rules and setting up the foundation for future stories as opposed to telling a complete story in of itself.  Unfortunately, like Secret Wars #2, it’s not really clear why this place exists and the comic itself does very little to explain, but I’ll try and explain as best I can with what information I have.  As mentioned in my review of Secret Wars #2, this world, known as Battleworld is ruled over by Doctor Doom who allows various barons to rule over various “kingdoms” that stretch all across the world but all seem to be made up of dead characters or various universes that were apparently destroyed during the Incursions.  However the issue didn’t go on to explain just how it was all of these characters were back or the rules of Battleworld itself were as far as technology, time, or the characters memories of the previous lives went and this issue is the first to address this.
            The issue opens with Gwen Stacy/Spider-Gwen attacking a set of grave robbers but having no clear memory as to who she is outside of scattered memories about being in an Indi-rock band, dying on a bridge and that Norman Osborn, the apparent ruler of this “kingdom” had something to do with it while two other Spider-Men introduced in the Spider-Verse Crossover Event and Spider-Girl try and deal with the same amnesia issues.  Ultimately, that’s all the issue really amounts to; establishing just how lost all of these Spiders are mentally and who the apparent ruler of this Battleworld kingdom is.  In this regard it works but there really isn’t a whole lot to say about the issue otherwise.  This is, after all, a first issue so no major plot or character developments happen outside of the standard end of issue #1 cliffhanger ending that’s meant to get the reader to come back for more.  I assume that this will be explored in future issues and the fact that I’ve actually read the Spider-Verse crossover helps me stay invested but it’s otherwise a hard sell for someone not already familiar with the characters.
            The art department is something of a mixed bag as well.  Each individual panel is well done and knows how to depict action well and keeps the comic going at a brisk pace but faces don’t look right.  It’s hard to explain without an image, but it seemed as if the artist wasn’t sure if he was drawing humans or aliens, often with inconsistent facial shapes, sometimes making it seem as if you’re looking at a completely different character from panel to panel.
            The issue also includes a bonus story featuring Spider-Ham but it’s not really worth noting.  It doesn’t really do much to establish him has a character, (the Spider-Verse crossover event did a much better job of this), and just seems to be in it for the sake of giving him a quick backstory for the sake of future stories.
In the end, Spider-Verse #1 is just an okay setup issue.  It doesn’t do anything wrong per say but it’s very clear that the more interesting stuff is being saved for later issues.  Being a longtime fan of Spider-Man and a big fan of the Spider-Verse crossover event I have every intention of continuing this series but if you weren’t a fan of the crossover or of Spider-Gwen I would suggest skipping this issue.

Verdict
Browse



Secret Wars: Battleworld #1

            Secret Wars: Battleworld is probably the series that will click with readers the least in the whole Secret Wars line up.  The problem with it is obvious; it’s an anthology series and because of this it’s going to be difficult to have any investment in the various characters that all seem to be from parallel universes and somehow made their way to Battleworld.  This particular issue follows some version of the Punisher who was possessed by Doctor Strange at some point, (I have no idea what that was about), and his final stand against The Infernal Four; demonically corrupted versions of Spider-Man, Hulk, Ghost Rider and Wolverine.  The set-up itself doesn’t really have all that much going for it in terms of story.  It’s just a cool battle between the Punisher with magical powers and these four characters and is good for what it, complemented by great artwork that depicts the action fantastically, keeps the story moving at a brisk pace and contains an incredible amount of depth and detail in each panel.  Definitely worth a look at if you have some free time.
            The second story again has the same great artwork but doesn’t work nearly as well.  This one follows M.O.D.O.K. as he recruits fellow M.O.D.O.K.s from various times and dimensions in order to usurp Doom as ruler of Battleworld and things don’t go nearly as well as planned.  Unfortunately, the comic tries and fails to be funny.  Its’ obviously joke is that different versions of a villain wouldn’t work well together but it’s just not amusing in any way, shape or form. 
            And that’s really all there is to say here.  The first half of the comic is pretty cool and the second half just fails to do what it tries to do.  Ultimately, I would say borrow this one if you have a chance because it really isn’t worth the full retail price.

Verdict
Browse



Planet Hulk #1

            Of the Secret Wars lineup, Planet Hulk is probably the first that I’ve reviewed to actually establish a focused narrative as opposed to setting up the foundation of future stories or being a so-so one shot story and but only slightly benefits from it.  This particular storyline focuses on the Battleworld territory known as Greenland; a region populated by gamma irradiated creatures that all possess powers similar to the Incredible Hulk but its actual storyline focuses on a gladiatorial version of Captain America and his companion T-Rex, Devil, (yes companion T-Rex) as he attempts to find Bucky who was separated from him due to unknown circumstances.  After he violates a major gladiatorial rule he is given told that he must go to Greenland and kill one the territory’s leaders and in the process, will find and save Bucky as well as his own life. 
            If there is one thing that can be said in this issue’s favor, it’s that it actually focuses on the story and its central protagonist as opposed to being a world building issue.  From what we see we immediately know that this particular tribe of Hulks is in conflict with Doom and his minions and why it is he wants the issue resolved.  This version of Captain America likewise has a clear motivation in what he’s doing and given what we know about his relationship with Bucky in other series it’s very easy to get invested in his quest.  However the main problem the story suffers from is that it’s just too quick.  Far too much page space is spent on this version of Captain America in this gladiator pit where not much happens and it takes him far too long to actually get to Greenland where the book spends very little time.  It works as a good initial issue but by the time it ends you’ll be wishing that the book entitled Planet Hulk had a bit more Hulk in it.
            The art department is just fantastic with every panel looking perfect, as if the artist and colorist poured their hearts and souls into each nook and corner of it.  The attention to detail is fantastic with an incredible amount of detail put into each drawing so that even when the action itself is a bit on the uninteresting side one can admire the sheer amount of effort the artist put into it.  The coloring is admittedly a bit on the dark and dreary side but I think this appropriately sets the mood for a world that is run by a supervillain and the bleak hopelessness that that would burden a superhero in said world.  Bottom line, the artist deserves every ounce of praise that one can give and I cannot praise it enough.
            In the end Planet Hulk #1 is something of a mixed animal.  I admire the fact that it’s actually putting more of a focus on a character driven narrative then world building or having its characters aimlessly wandering about their region but the storyline never quite delivers on the promise of having Captain America wondering around a land populated by Hulks on top of a T-Rex within this issue.  It’s brought up a few notches by some fantastic artwork but like many of the Battleworld debut issues this one is decent but otherwise disappointing.

Verdict
 Browse



            And that wraps up this edition of This Week in Marvel Comics.  All around it was kind of a disappointing week with Guardians failing to really go anywhere, Uncanny X-Men not getting interesting until the last few pages, Secret Wars: Battleworld only good in the first half and two disappointing debut issues for two promising series.  In the end nothing here was objectively bad but it really felt as if the writers of these series were rushing something out the door and we can only hope that these series get better in the future. 
            So until next time please follow the site, like the new Facebook page, follow me on twitter and come back next time.  Until then, I would recommend just reading summaries of these books on the internet.  They really were disappointing


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