Well
everyone, E3 is well and over but sadly, as per usual, I wasn’t able to cover
as many things as I wanted to. This was
due to a combination of personal obligations, work commitments, and laziness
and procrastination. But after the last
article involving Mass Effect: Andromeda,
I wanted to end things on a more positive note.
To that end, let’s talk about the teaser for Resident Evil 7.
The Resident Evil series is one that I
cannot help but have mixed feelings on.
I understand that they are a staple of the survival horror genera, but
the vast majority of them don’t hold up all that well. The first three in particular had god awful
voice acting, camera restrictions and crappy controls that were more
frustrating than anything else, frequently employed genera clichés to an
infuriating degree and contained plots that just got more and more ridiculous
as time went on. Resident Evil 4 wisely discarded all the Umbrella Corporation/Zombie
baggage and told a much more interesting, self-contained story with a likeable
cast of characters, interesting monster designs and far more fluid controls. Then Resident
Evil 5 managed to piss away all the good will the previous game had bought,
turning the whole thing into a generic action game and disposing of most of the
horror elements. And Resident Evil 6…. was just terrible on
every level. There were also a number of
other spinoff games but to be honest I could never be bothered with them and
from the looks of things none of that actually matters with this game anyway.
What
is both fantastic and possibly frustrating about this demo is that it doesn’t
actually seem to have anything to do with its predecessors in plot or
gameplay. There doesn’t appear to be any
zombies, no Leon, no Chris Redfield, no Jill Valentine and no Umbrella Corporation. If anything the game is taking notes from P.T., Outlast and Amnesia: The Dark
Decent in style and presentation.
The characters you play as are apparently unnamed people who get locked
in a haunted house and try to escape as things prevent them and that’s about
it. You explore this house through two
different perspectives at different times and the result is something that is
truly unsettling and disturbing. It
doesn’t rely on jump scares or quickly moving monsters to scare you. The horror here is a bit subtler and if you
rush through the demo you might just miss it.
As you go through the house you’ll notice that a lot of things about it
are a bit off and as you move around things change. For example, the whole house looks as if it
hasn’t been used in decades yet it has relatively freshly cut meet just sitting
around hallways. In the distance you
will hear noises but it’s hard to tell where it’s coming from and what exactly
it is. At other times your character
will turn his head and look back only to find that several objects in the room
have moved in dramatic ways with no indication as to how or why they
moved. At other times you’ll catch a glimpse
of something disturbing but will disappear before you have a chance to get a
good look. Above all else, this demo
understands that it’s what you don’t see that is the most frightening and plays
that card to full effect.
As
far as the general gameplay goes, if this demo is any indication then it will
be a game that forces you to use a small number of items to move around
wherever your characters is and find your way out of whatever situation you
happen to get into. The over the top
arsenal that you had in previous games seems to be gone and shooting your way
out is no longer be an option. But for
more on any of this we’ll have to wait until the game comes out and the game
explicitly says that what is in this demo may not be a representation of the
final game.
Overall,
the Resident Evil 7 Demo is a pretty
good way to spend an hour and easily the best thing that the franchise has put
out in a long time. It was suspenseful,
scary, and, above all, did its job and makes me want to buy the game. It was a great way to end my look at E3 and I
can’t wait to see more of this game.
So until next time, please follow the site, like the Facebook page
and follow me on twitter and let’s hope that these games prove to be as good,
(or in some cases better), as the trailers and demos promoting them.
No comments:
Post a Comment