Well
everyone, it’s time for an announcement.
Today I have officially joined The Nerd Hub, a group that deals with all
things nerdy be they video games, comic books, movies or T.V. shows, they cover
it all. Every month I will be
contributing at least one article a month to the site as well as helping them
promote their articles and vice versa.
It’s an exciting new prospect and I cannot wait to see how it
unfolds. Give their site a look, read a
few articles and give the Facebook Page a like and lets all have fun with this
stuff. Until next time, give both our
pages a like, follow our sites and twitter accounts. Let’s all connect in this world.
Monday, July 11, 2016
Sunday, July 3, 2016
Resident Evil 7 Demo
Well
everyone, E3 is well and over but sadly, as per usual, I wasn’t able to cover
as many things as I wanted to. This was
due to a combination of personal obligations, work commitments, and laziness
and procrastination. But after the last
article involving Mass Effect: Andromeda,
I wanted to end things on a more positive note.
To that end, let’s talk about the teaser for Resident Evil 7.
The Resident Evil series is one that I
cannot help but have mixed feelings on.
I understand that they are a staple of the survival horror genera, but
the vast majority of them don’t hold up all that well. The first three in particular had god awful
voice acting, camera restrictions and crappy controls that were more
frustrating than anything else, frequently employed genera clichés to an
infuriating degree and contained plots that just got more and more ridiculous
as time went on. Resident Evil 4 wisely discarded all the Umbrella Corporation/Zombie
baggage and told a much more interesting, self-contained story with a likeable
cast of characters, interesting monster designs and far more fluid controls. Then Resident
Evil 5 managed to piss away all the good will the previous game had bought,
turning the whole thing into a generic action game and disposing of most of the
horror elements. And Resident Evil 6…. was just terrible on
every level. There were also a number of
other spinoff games but to be honest I could never be bothered with them and
from the looks of things none of that actually matters with this game anyway.
What
is both fantastic and possibly frustrating about this demo is that it doesn’t
actually seem to have anything to do with its predecessors in plot or
gameplay. There doesn’t appear to be any
zombies, no Leon, no Chris Redfield, no Jill Valentine and no Umbrella Corporation. If anything the game is taking notes from P.T., Outlast and Amnesia: The Dark
Decent in style and presentation.
The characters you play as are apparently unnamed people who get locked
in a haunted house and try to escape as things prevent them and that’s about
it. You explore this house through two
different perspectives at different times and the result is something that is
truly unsettling and disturbing. It
doesn’t rely on jump scares or quickly moving monsters to scare you. The horror here is a bit subtler and if you
rush through the demo you might just miss it.
As you go through the house you’ll notice that a lot of things about it
are a bit off and as you move around things change. For example, the whole house looks as if it
hasn’t been used in decades yet it has relatively freshly cut meet just sitting
around hallways. In the distance you
will hear noises but it’s hard to tell where it’s coming from and what exactly
it is. At other times your character
will turn his head and look back only to find that several objects in the room
have moved in dramatic ways with no indication as to how or why they
moved. At other times you’ll catch a glimpse
of something disturbing but will disappear before you have a chance to get a
good look. Above all else, this demo
understands that it’s what you don’t see that is the most frightening and plays
that card to full effect.
As
far as the general gameplay goes, if this demo is any indication then it will
be a game that forces you to use a small number of items to move around
wherever your characters is and find your way out of whatever situation you
happen to get into. The over the top
arsenal that you had in previous games seems to be gone and shooting your way
out is no longer be an option. But for
more on any of this we’ll have to wait until the game comes out and the game
explicitly says that what is in this demo may not be a representation of the
final game.
Overall,
the Resident Evil 7 Demo is a pretty
good way to spend an hour and easily the best thing that the franchise has put
out in a long time. It was suspenseful,
scary, and, above all, did its job and makes me want to buy the game. It was a great way to end my look at E3 and I
can’t wait to see more of this game.
So until next time, please follow the site, like the Facebook page
and follow me on twitter and let’s hope that these games prove to be as good,
(or in some cases better), as the trailers and demos promoting them.
Friday, June 17, 2016
E3: Mass Effect Andromeda
Now,
before I go any further, let me make one thing clear. What we do see of the game doesn’t look
bad. In fact, the idea of a game
centering around a crew as they explore a completely unknown galaxy is the best
idea that the franchise could have come up with and feels like a natural
continuation of the series. The problem
is that the trailer on display here is so pretentious and so scattershot in
presentation that it’s impossible not to hate.
The first and foremost problem with this trailer is that the developers
put WAY too much of themselves into this supposed gameplay trailer. A good chunk of it is the developers showing
themselves draw and animate the various things that will supposedly be in the
game and all but directly comparing themselves to great explorers and pioneers of
the ages, making it sound as if they themselves had gone to the Andromeda
Galaxy and are about to tell us how awesome it is. While watching the trailer I found myself
wanting to grab the developers by the throat and yell at them to stop
pretending that they were making something that would change the face of
humanity forever. The whole thing is not
at all helped by the fact the upcoming No
Man’s Sky is promising to do this exact same thing and is due for release
in about two months and is promising far more.
What
little we do see in the way of actual gameplay footage seems promising enough
but as far as I’m concerned, it’s completely untrustworthy. Everything about it just reeks of “Made for
E3” material with most of it probably only ending up in the pre-title screen
cut scene and not actually factoring into the game itself. What actual, definitive gameplay we do see
tells us absolutely nothing about how the game plays or what features it will
have outside of the fact that it takes place in an utterly alien galaxy. This is not at all helped by the fact that
the trailer tells us nothing about the plot or characters. We know that it takes place in this new
Galaxy but nothing about what we will encounter in it or what quandaries the
player will face. We know that our new
protagonist is another member of N7 and apparently has an Asari friend but
that’s about it. Now normally this would
not bother me. Developers are vague
about their IPs all the time when the game’s release date is years away. But this latest Mass Effect game is supposedly due for release in March of next
year and the fact that the developers has released so little in promotional
content for their own game is more than a little concerning.
In
the end, this trailer is just infuriating to me. I hate how self-aggrandizing the developers
are in this trailer. I hate how what
little we see are just a few snippets of gameplay footage. I hate how it’s been over four years since
the release of the last game and this is all that they have to offer. But what I hate most is how much I hate this
trailer. I love Mass Effect and I want to love this game and I really wanted to
like whatever BioWare released of it at E3 this year. But they just aren’t giving me a lot to hope
for here outside of vague promises. And
sadly my faith in the gamer industry requires a bit more then vague promises.
So until next time, please follow the site, like the
Facebook page and follow me on twitter and let’s hope that whatever I look at
next shows a bit more promise.
Wednesday, June 15, 2016
E3 2016: Death Stranding
Welcome
back everyone to my look at the various games for E3 and Kojima has announced a
new game! And that’s all I can really
say about it. Just watch the trailer
below.
Yea. Kojima’s first game since his departure from
Konami looks like an odd one. The only
things that we can really infer from it are that it’s a game with Norman Reedus
in the lead role, appears to be a psychological horror game and a spiritual
successor to P.T.; the playable
trailer to the canceled Kojima/del Toro/Reedus Silent Hill reboot, Silent
Hills. Beyond this, however, there
really isn’t anything that I can say.
Kojima has been coy and cryptic about any details regarding the game so
any definitive statement on what the game is, is impossible to write. All we can say is that it looks like Kojima
and company seem to be dipping back into the survival horror genre and I
couldn’t be happier about it. Let’s just
hope that next time Kojima says anything about the game we get something a bit
more definitive.
So until next time, please follow the site, like the Facebook page and follow me on twitter and let’s see what else E3 has in store
for us.
E3 2016: God of War
Welcome
back to my look at the games presented at E3 and holy crap! After six years we finally an official look
at the first honest to God continuation to the God of War series, (the prequels don’t count). And the footage we have of it so far looks….
….well. Allow
me to use this highly inappropriate yet perfect metaphoric image from South Park to express my feelings on
this.
In
all seriousness though, this is really cool.
The God of War series is, in
my mind, a modern classic hack and slash series and not one that should have
faded into obscurity the way it seemed to for a while. What is so interesting about this gameplay
footage is how much we can infer from it as it tells us so much and so little. The aesthetics, for example, confirm the
rumors that the game is in fact based around Norse Mythology with its obviously
Nordic inspired setting, icy tundra environments, and a troll actually
namedropping Valhalla during a fight featured in the footage. Graphics-wise the game looks absolutely
beautiful with the footage taking full advantage of the PS4’s capabilities as
well as modern graphics technology.
Granted you have to take the graphics end with a grain of salt, given
the game industry’s reputation with these things and simply because this is E3,
but what we have on display here is some of the most graphically impressive
stuff I’ve seen presented at the expo so far.
As to
how the game plays, it’s next to impossible to tell because I didn’t actually
have a controller in my hand, but it seems to be taking the franchise in a
different direction. The various blades
attached to Kratos’ in previous entries to the series are gone and seemed to
have been replaced with a battle axe that clearly has some magical properties
but beyond that it’s hard to tell. The
life bar appears to be gone as is any kind of apparent mana bar which is an
unfortunate compromise for the time we live in but a manageable one all the
same. For reasons that I cannot
comprehend, however, the game still seems to include quick time finishers;
something that has always been a thing with the God of War franchise but has always been something that can unnecessarily
complicate an otherwise by-the-numbers kill.
On
the story end it’s a little hard to tell just what is going here. It clearly takes place several years after
the end of the third game, with Kratos having survived impaling himself with
the Sword of Olympus, (although considering all the other crap he has somehow
survived that shouldn’t have come as a big surprise), and left the Greek
setting and went north and apparently started another family. He seems to have a loving if stern
relationship with his new son and seems intent on teaching him what it means to
be a survivor and a warrior; harsh with him when necessary but still patient
with him and seems to understand that he is still a boy and I am very
interested in seeing how this relationship plays out over the game. Beyond that, however, there really isn’t
anything that we can infer about the game’s story.
All
in all, this gameplay demo has me really excited. I’m excited to see Kratos’ story
continue. I’m excited at the prospect of
killing new monsters. I’m excited to see
a new gameplay style in this new game.
I’m salivating at the prospect of battling Norse Gods. But most of all, I am so glad that the God of War series is back in full force
and I cannot wait to get my hands on this game whenever it comes out.
So until next time, please follow the site, like the Facebook page and follow me on twitter and….
“Carry
we who die in battle
Over
Land and Sea.
Across
the Rainbow Bridge to Valhalla
Odin’s
waiting for me!”
Tuesday, June 14, 2016
E3 2016: Battlefield 1
Well everyone E3 is officially underway and what I’ve
seen so far, (through the internet like everyone else sadly), is pretty
promising. Granted you have take everything that’s presented at E3 with a
grain of salt, given all the sketchy promotional practices that the industry is
infamous for, but for the first time in what feels like a long time I’m
deciding to be optimistic and let some of the hype settle into me. To
that end, over the next week or so I’ll be posting a number of new posts that
will highlight some of the games that I myself am interested in, be it part of
a franchise or a new IP from a talented developer and give my general thoughts
on it and the franchise as a whole if applicable. To that end, let’s talk
about what is probably the most highly anticipated game of the year, Battlefield 1.
I think it’s safe to say at this point that the initial
trailer for Battlefield 1 got
everyone hyped for the game in a way that the FPS genera hasn’t in what seems
like a very long time, with said trailer garnering more like than any other
YouTube video in history. And to be perfectly honest, when I first saw
it, I was right along with them. The World War I setting is a fresh, new
idea in a genre that had stagnated and seemed content to rehash the same dull
and dreary modern war setting over and over again and seemed to promise to reinvigorate
the genre in a way that we haven’t seen since Call of Duty 4. But then my skepticism began to set in,
primarily because the trailer in question didn’t show any actual gameplay
footage and was all pre-rendered CG material. Then the other day they
released an actual gameplay footage trailer and……
…...it looks okay.
Not great. Not bad. Just okay.
You see, the problem with the FPS genre is that once
you’ve played one you’ve pretty much played them all. Sure, the jump from
WWII to the modern warfare setting in Call
of Duty 4 was different and new when the game was first released but by the
time Call of Duty: Ghosts rolled
around the whole thing had worn itself thin and people were really getting sick
of it; hence the insanely positive reaction to the trailer to a game that
literally takes combat back a hundred years. Unfortunately for me, I’m
old enough to remember a time where games like this were commonplace. Let
me make one thing clear before I continue; World War I games were never a
mainstream thing. Before Call of Duty
4 came out in 2007 and turned the entire genre into the modern shooter, it
was primarily dominated by World War II games, starting with Medal of Honor back in 1999 before
burning out with Call of Duty 3 back
in 2006. But in that seven-year period you couldn’t go into any gamer
scene and blink without a WWII game coming into play at least once and, for
better or worse, Battlefield 1 looks
very much like one of those WWII shooters. You have machine guns being
shot by single infantrymen while standing, shotguns blasting their way through
buildings, war torn towns and locations that could have only existed in
pre-1950s Europe, and a dull, washed out, grey color pallet that seems to revel
in just how dreary and depressing it is. While these are all things that
may seem fresh and new to a modern audience that primarily grew up playing
present set first person shooters, these are all things that I saw in abundance
over ten years ago and feels to me more like a nostalgic callback to those
times as opposed to something fresh and new.
However, this isn’t necessarily a bad thing as the game
still looks pretty good. You have trench fighting, hand-to-hand combat,
assaults on towns, tank battles, and shooting blimps out of the sky in old
fighter planes. The game simply looks fun. It’s just that, when all
is said and done, I still can’t help but feel like it’s some relic from the
early 2000s that somehow snuck its way onto the modern FPS scene. But, in
spite of my cynicism, that’s actually more than enough for me. With all
of these modern shooters flooding the market for the past nine years, I am more
than willing to welcome a change that harkens back to a time when this genre
was still fairly new to me and the responsibilities of adult life were still a
good five years away and I think I’ll be picking this one up.
Congratulations D.I.C.E. You officially have me interested in the
FPS genera once again.
So until next time, please follow the site, like the Facebook page and follow me on twitter and let’s see what E3 has in store for
us.
Saturday, April 16, 2016
Initial Thoughts on Dark Souls III
On the whole, the Dark Souls series is one that I have
enormous respect for. I respect its
uncompromising difficulty, its minimalistic story, its gameplay that makes you
think and plan out ever attack, and I love the overall apocalyptic tone that is
infused with every game. Unfortunately,
I really, REALLY suck at them. How bad
am I at these games? I couldn’t even get
past the Taurus Demon in Dark Souls I. That
is how bad I am at these games. But in
spite of this, I picked up Bloodborne
last year and really enjoyed it. In fact
it might be safe to say that I put more hours into that game then I did any
other last year and I eventually conquered it, (though admittedly with A LOT of
help), and because of this I was more than willing to give Dark Souls III a shot. Unfortunately,
it’s probably going to take me all year to beat this game so a full review is
out of the question. But I had a
Saturday slot to fill and this seemed like the best thing to write about at the
moment.
So the bottom line is this; is the
game any good? Absolutely and from what
I’ve played so far there isn’t a “but” in this statement. The plot, once again, is very vague and
difficult to follow unless you’re really paying
attention but this time it seems a bit more straight forward then Dark Souls II or Bloodborne and feels easier to follow, (or maybe I’ve just gotten
better at following the plots of these games).
Like the previous games, it requires A LOT of exploration and item description
reading in order to find out what is going on but whereas many of the secrets
in previous games felt needlessly cryptic, most of the hidden, plot important
detail stuff that I’ve encountered was found by simply taking an alternative
path. Sometimes it resulted in a
horrible death and sometimes it resulted in finding something that gave a bit
more context to what I was fighting, (or both), but in either case I’ve yet to
feel as if my time was wasted. Because
of this I’ve found myself really wanting to explore the huge environments and
discover every little obscure thing the game has to offer because whether or
not it results in a horrible, unexpected death or meeting an NPC who give you
information on the axe wielding giant you’re about to square off against the
result is always fun and rewarding.
One of the big problems that I had
with the previous Dark Souls games
was that they always seemed to tanky; as if blocking is your only real option
against your enemies and pray that you had enough stamina to attack, (gross
oversimplification I know), and Bloodborn
kind of had the opposite problem. In that game all you could do was dodge
everything and then hit the enemy as much as you could before running away,
(again, I know it’s a gross oversimplification). Dark
Souls III, however, seems to have found a good middle ground between the
two. The blocking is there and necessary
at times to be sure, but this time around it feels more like an option as
opposed to a requirement, with character customization allowing you to make a
character who can be agile enough to dodge attacks but tough enough to block
them as well. Enemies, likewise, have
attacks and move sets that reflect this.
They’re tough to be sure but never unfairly so and generally follow some
kind of pattern that is exploitable regardless of how difficult it might be to
exploit said pattern. All of these
things make for a game that is still very challenging and unforgiving but, at
the same time, feels far more accessible than previous installments.
Unfortunately, this is all I really
have to say on the game at the moment.
It’s ultimately far more accessible than previous installments with
gameplay that feels balanced for the first time. It both punishes and rewards the player for
exploration but always ends up feeling fun regardless of what path you take and
that’s what I’ve taken away from it so far.
It’s a challenging game but also a very fun one and I cannot wait to
play more of it and highly recommend that you take a look for yourself.
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