Saturday, July 11, 2015

R.I.P. Kojima Productions

            Well everyone, it seems that the moment that many gamers have been fearing for months has finally happened; Kojima Productions has been disbanded.  The news came from Akio Otsuka, the Japanese voice actor for Solid Snake via his twitter account late last night with studio’s latest game, Metal Gear Solid V: The Phantom Pain nearing completion.  But while we had all been seeing this coming for months, it is, none the less, a sad occasion.
            For those of you who aren’t aware, Kojima Productions is/was a subsidiary game development studio under Konami headed by a man named Hideo Kojima and was best known for their development of the Metal Gear Solid series.  Under the development of the team, each entry in main games of the franchise have sold millions of copies and won numerous Game of the Year awards over series near thirty year history and is often a referenced point whenever someone points to games as being an artistic form onto themselves.  Solid, confirmed sources as to just what happened between Kojima and Konami are a little hard to come by but for the past several months rumors have been leaking that Konami’s executives had been feuding with Kojima for undisclosed reasons.   The result of this has been the unfortunate cancelation of the Kojima/del Toro Silent Hill reboot, Silent Hills as well as scrubbing Kojima’s name from the upcoming Metal Gear Solid V: The Phantom Pain, reinstating the games developers as “contractors”, resulting in the vast majority of the studio’s team planning to leave the company once the game was complete. 
Now personally, I am not a game journalist so I don’t have a grasp on the situation as others might nor do I have a full view on just how insane the company has become as a publisher.  For those interested on more information on the matter from professionals I would recommend taking a look at the Jim Sterling videos, R.I.P. P.T,-Why We Can’t Keep Nice Things, Konami is Konami, and a video by Super Bunnyhop entitled Kojima vs. Konami: An Investigation as both of them seem to have a better handle and more information on the situation then I do.  It should, however, suffice to say that Konami has had a long history of ineptitude when it comes to being a videogame publisher as well as being downright spiteful and petty when it comes to anyone who disagrees with and criticizes its policies.  Recently, it would appear that this petty spite is now being directed at Kojima as well to the point where his name wasn’t even allowed to be uttered during any kind of promotion at this year’s E3.
            Now to be honest, this news probably doesn’t affect me as it does others.  Metal Gear Solid 3: Snake Eater is one of my all-time favorite games but beyond that entry, I never had much exposure to the series.  I never was able to get into the Silent Hill series but the idea of Kojima being involved, by the sheer amount of respect his name carried in the gaming community, paired with del Toro, one of my all-time film makers, had me hyped for the game beyond all belief and I was completely and utterly crushed at the announcement of the game’s cancelation.  So while I am not as mad as others may be at this news or the general way Konami has allegedly treated Kojima I am deeply saddened by it and feel for those who are going to have their favorite video game franchises butchered as a result of this mess.

            In the end all we can do is hope that Kojima Productions’ final game will be a fine one and I have every confidence that Kojima and company will land on their feet with some other publishing company or on their own.  But for now it is a sad day for the gaming community.  Rest in peace Kojima Productions and thank you for all the hours of joy that you have brought gamers over the years.

Sunday, June 21, 2015

Quick Thoughts on Bloodborne, The Witcher 3: The Wild Hunt, Jurassic World, and Marvel Comics from May 20th-June 17th

            Greetings my good readers and welcome to what should have been another in depth look at the latest issues from Marvel Comics.  Unfortunately there have been a number of things in my personal life, (mainly work and a move that is going painfully slow), that have been preventing me from writing any in depth articles on…well, anything.  With any luck, this will have changed before the month ends but for now there are many things that I’ll have to just give some quick thoughts on and continue to do more in depth reviews in the future.  So for now, these are Trey’s Quick Thoughts on Bloodborne, The Witcher 3: The Wild Hunt, Jurassic World, and Marvel Comics from May 20th-June 17th.  So let’s get going because we have a lot of stuff to cover with little time to do it.


Bloodborne

            The best way I can describe my feelings on FROM SOFTWARE’s games is that I respect and appreciate them more then I actually enjoy them.  I love the environments, the unique creature designs and respect and admire the fact that the games throw modern gamer’s sense of fairness and straightforward storytelling right out the window for an approach that harkens back to the age of the old Nintendo games where dying meant losing a great deal of progress and having to go through the same enemies and obstacles over and over again before you had everything down to a science.  But that said, it’s always made their games extremely frustrating and I’ve always had a very difficult time getting into them because of it.  That said, Blooborne is no exception to this in some ways.  The gameplay is still unforgivingly difficult and characters and a straightforward narrative are nonexistent but this time I’ve found myself completely and utterly captivated by it.  For this project the developers decided to throw the slow paced combat system of the Dark Souls games right out the window in favor of a more reflex based system with faster weapons, faster dodges and guns that stun your enemies if you time the shot right.  The monster designs are once again unique, terrifying and require brains as well as speed to kill and harkens to not only the creatures of the Dark Souls game but also to creatures that seem like they be right at home in some Guillermo del Toro horror movie or as some Lovecraftian Cthulhu spawn and I find myself utterly terrified each time I encounter a new one.
            Again, there really is very little in terms of a narrative.  Once again, you play as some random guy in a world that appears to be dying after some undefined cataclysm, fighting against anything in your path for vaguely defined reasons while something resembling a larger story happens as you do it but unlike the Dark Souls games I find myself interested in learning more about this world and learning about what is going on, as it creates environments and weapons that fascinate me and gives just enough bits of pieces of lore to wet my appetite.  As of writing this post, I have yet to beat the game but it is one that I would recommend at least trying and I personally can’t wait to get further in it.



The Witcher 3: The Wild Hunt

            Remember how The Witcher 2 had great graphics, characters, and difficult but not unforgiving gameplay but its actual narrative was less then compelling, feeling like it was just a set up for the sequel and never quite lived up to its open world potential?  Well, this game basically fixed all the things that didn’t work about the last game while adding significantly to the things that did work.  This is another one that I haven’t been able to beat do to work and a move but it is one I can highly recommend based on what I’ve played so far.  In short, it’s everything that both Witcher 2 and Dragon Age: Inquisition tried to be and what Skyrim wasn’t interested in doing.  Check it out.


Jurassic World

            It’s Jurassic Park fan fiction that somehow got made into a major blockbuster film.  That really sums up my thoughts on it.  Is it fun?  Yes.  Is it worth seeing?  Yes.  Is it as good as the original?  No.  It’s a little too light hearted and goofy and seems more akin to Pacific Rim then Jurassic Park.  Take that as you may.

Deadpool’s Secret War’s #1

            Remember when I said that the original Secret War was far too wordy, had out dated artwork, and just seemed to drag on for an insufferable about of time?  Well, over thirty years after the fact, Marvel found a way to fix this by adding in Deadpool.  The story in question focuses entirely on The Merc with the Mouth as he goes through the major plot beats of the story with his own insane little commentary and asides with updated artwork that fixes a lot the complaints I had against the original series.  It’s well drawn, action packed, and, above all, funny as hell.  Check it out if you have a chance.

Secret Wars: Journal #1

            Very much like Secret Wars: Battleworld, Secret Wars: Journal is an anthology book contains multiple stories in one issue featuring completely different character, but the quality here is much higher than Battleworld.  One involves a band of nobles pulling off a Robin Hood-esc heist and was good for what it was but mostly served as the setup to a future series entitled Siege.  Ultimately the story itself was nothing to write home about but did do its job in getting me interested in this particular setting.  The second story, however, was the real meat of the issue, focusing on a group of enslaved, Egypt-esc version of the X-Men as they attempt to kill a God in order to secure their freedom and is a perfect example of a done in one story.  It has a few great plot twists, the art was perfect for the setting, and knew how to quickly world build and get us invested in the plight of these X-Men without having to resort to a ton of exposition and is ultimately the reason I would recommend this issue.

Old Man Logan #1

               Of all the Secret Wars series that were being released, Old Man Logan was the one that I was looking forward to the most, as it was a continuation of what is, without a doubt, my all-time favorite Wolverine story, Old Man Logan.  Unfortunately this issue seemed…confused, as if it wasn’t sure if it wanted to be a continuation of the original story or a tie in to a much larger Battleworld story and because of this the issue seemed to lack any clear direction.  It wasn’t helped that the artwork looked as if dust was blowing about constantly and made it visually unappealing to look at.  In the end, I say that one was just worth a browse and can only hope that future issues improve the story.




Secret Wars #3

            Picking up right where Secret Wars #2 left off, Secret Wars #3 is an issue that feels like the scene/scenes of an action movie where nearly everything in terms of plot and character development is put on hold so someone can take the time to explain just what is going on and feels very much like the massive exposition dump that I praised the previous issue for not being.  Whereas that issue had a small series of narratives going on, this one seems content to go on and explain things at length without any real tissue to hold it together.  Instead of following up on the cliffhanger that the last issue left us on, the issue seems content to meander from exposition dump to exposition dump, whether it involves Doom and Sue Storm explaining to one another where it was the sun came from, (seriously), or Doctor Strange finally addressing how it was Battleworld came into existence, (very poorly I might add) and none of this comes off as particularly interesting.  And unfortunately that’s all there is to say about this one.  The whole issue is just that; an exposition dump where only two things really happen that somewhat advance the plot of the storyline but this is one that I would recommend reading the wiki article on as opposed to paying $3.99 for it.  It just isn’t worth it.


The Amazing Spider-Man: Renew Your Vows #1

            The Amazing Spider-Man: Renew Your Vows is a particularly difficult issue to discuss because one cannot discuss it without addressing the insane controversy that is the One More Day storyline and the fallout that came after.  The simple fact of the matter is that I haven’t read the story, nor have I read that many Spider-Man stories before that particular arc came out.  However, there does seem to be a consensus on one thing; the storyline in question was terrible.  The artwork was apparently horrible, Peter Parker acted more like a selfish twat then he had been in years, there were insane leaps in logic that didn’t make any sense even as far as comic books go, and the idea that the devil would only ask for Peter’s marriage in exchange for saving Aunt May’s life is idiotic at best.
            However, at the same time, one has to question how wise it was for Marvel to actually wed the two off.  Again this comes second hand but from what I gather, before the marriage actually happened, Mary Jane hadn’t actually been a big part of the Spider-Man comics in a long time and only came about because of Stan Lee.  You see at the time Stan Lee had more or less retired from writing and publishing comics but was still doing a regular, out of continuity, Spider-Man newspaper strip where the two actually got married and Marvel, in its infinite wisdom decided to hastily rush MJ back into the comics, hitch the two and quickly realized doing so was a mistake and spent the next twenty years trying to write the two out of it.  As a result, it’s been a bit difficult for me to fully get behind the outrage at the two being split up in principle mainly because it had its origins in what amounted to a pissing contest between Marvel’s current publishers and Stan Lee.
            With all of this said, however, fans have been clamoring for the two to get back together and this series seems to give them what they want in a way.  It shows the two back together, married and even with a young daughter but also feels like a blatant slap to the face to anyone who thinks that someone would be able to balance out a life as a superhero and a family man.  The issue begins sometime after the two have gotten married and after having their first child.  In this particular version of New York City many superheroes have gone missing, requiring Spider-Man to pick up their slack while Mary Jane is pressuring Peter to spend more time at home.  Confused by this turn of events, Peter goes to the Avengers Mansion where he discovers that non-powered heroes are being killed off while powered ones are disappearing.  The Avengers have a suspect in mind and set out to apprehend him but a situation quickly develops at home and Spider-Man must ultimately choose between being a hero and being a family man. 
            Although some of the situations feel a bit rushed and almost contrived, the presentation of heroics vs. family life is fantastic in this issue and does and amazing job of showing the kind of strain being a superhero would have on a family and knows how to make us feel the same emotions these characters are going through.  A particular highlight is where Peter discusses the possibility of becoming a full blown Avenger and what that just may mean for his family.  But the big highlight is where he ultimately has to choose between helping the Avengers take down the one who has been hunting superheroes and protecting his family from a recently escaped villain who is aware of Peter’s identity, effectivly dooming one group or the other.  What follows is perhaps one of the most brutal, emotionally driven fight scenes that I’ve seen in any comic and helps fully deliver the punch as to where Peter’s loyalties lie.  The whole endeavor is aided by fantastic artwork, complements of Adam Kubert with every image perfectly drawn, with fantastic action sequences and keeps the story moving at a brisk pace.
            In the end, this is a fantastic issue and one that both gives fans what they want and also tells them just why what they wanted was a little dumb.  It’s an incredibly written, fantastically drawn issue and even if you don’t care about the whole One More Day debacle I cannot recommend it highly enough.


Armor Wars #1

            Armor Wars is a series that contains what is perhaps one of the more unique concepts for a Battleworld zone, in that it seems less like the traditional hero vs. villain type of story and more of a battle of various corporations whose morality varies.  The zone is known as Technopolis, a massive, polluted, yet technologically advanced city where living outside of an Iron Man type suit is impossible for some undefined reason.  Ruled by Tony Stark, the control of Technopolis is in practice divided among three main corporations; one run by Tony Stark, another by his conniving, backstabbing brother Arno, and a third run by the villainous Wilson Fisk who all vie for control of the city.
If there is one big problem with this particular issue is that like many of the first issues that have come out over the past few weeks, the first issue of Armor Wars is one that ultimately amounts to a world building issue.  This isn’t necessarily a bad thing but by now, having released so many first issues in new series that just amount to world building issues, one cannot help but be a bit fatigued from being introduced to all of these new worlds and characters at once.  But with that said, it does do an excellent job of this, with its exposition done through natural dialog and succeeds in investing us in this environment and in what stores will take place within it.  Check it out if you get a chance.


Future Imperfect #1

For those of you who aren’t aware, Future Imperfect was originally an Incredible Hulk storyline that featured, at the time, one of the most unique ideas for a story that centered on a nigh indestructible superhero.  In the future, World War III broke out and wiped out all the heroes save for the Hulk who ruled over one of the last remaining cities as a ruthless dictator while a band of rebels plot to overthrow him by bringing a past version of the Hulk, (the one of the main Marvel timeline) to stop and possibly kill him.  By today’s standards a story like this is almost a cliché, but holds up fairly well and is considered a classic Hulk storyline and worth a read.  Future Imperfect #1 is more or less the same scenario, minus the Hulk coming to fight him and the issue is more or less just a rewriting/drawing of that set up with a few new characters thrown in who are all immediately likeable and sympathetic and is worth if you like the original storyline as it throws a few curveballs on the original story.  Beyond that, there really isn’t much more to say here.  Like many other stories, I get the impression that the real meat of the story will happen in later issues, but this one was more than enough to reinvigorate my interest in this setting and I suggest you give it a chance.


The Infinity Gauntlet #1

I cannot remember a single thing about this issue outside of a family running away from giant alien bugs that have overrun the earth, a cameo by Thanos, and an Infinity Stone kind of just appearing. Maybe it’s building up to something more but I’m not sure that I care enough to find out.

All New X-Men #41


This is one of the non-Secret Wars related comics that still seem to be hovering around, despite the fact that the Marvel Multiverse ended about a month ago in real time.  I honestly don’t know why this issue exists.  It’s not like the “Last Days” branded series where it’s all about the characters final moments.  It’s not even these character’s adventures in the new Battleworld.  It’s just a padded continuation of a book that feels like it isn’t serving a purpose outside of having a big finale for the X-Men in next issue of Uncanny X-Men that all the X-Men series seem to be building up to.  I just don’t know why it hasn’t been wrapped up by now I don’t know why this issue exists when it doesn’t do or say anything that hasn’t’ already been done or said a million times before.

Superior Ironman #9

This issue is similar to All New X-Men #41 in that I don’t know why it exists.  As a whole, the series has been really good, one of many that was unfairly axed because of the whole Secret Wars business.  Unfortunately this issue is one of many that have come out lately that feel as if the writers were rushing to wrap the story up but cannot avoid the simple fact that it really doesn’t matter in the long run.  In this case, we already know what happens to Tony.  He remains evil and he and Captain America ultimately kill one another in Avengers #44, which I might add came out over a month ago.  In the end, that’s the feeling I had while reading this issue and it just feels like more padding in a series that really should have already ended.



Spider-Verse #2

            This particular issue is, in a nutshell, a natural continuation of the last issue.  It further develops the characters, reveals a bit more about the world at large, and sets the stage for both short and long-term storylines with the same level of questionable artwork as the last issue.  Once again, it’s worth picking up if you were a fan of the Spider-Verse crossover event but otherwise is just a decent issue in a decent setting in a market that is currently crowded with new worlds.


Secret Wars: Battleworld #2


This issue is nothing short of amazing, trying and succeeding in telling two different standalone stories that manage to be satisfying, self-contained experiences but also set up the potential for future stories.  The first follows Blade, (the 1970 Blacksplotation version of him) as he attempts to hunt a vampire duck with the help of Howard the Duck in an all duck world.  The resulting story is action packed, fantastically drawn, and, above all, funny as hell mostly due to how seriously the characters take the situation and a few fantastic references to the Wesley Snipes films.  The second story is more or less a straightforward gladiator story that follows General Ross as he fights through the pits as a gladiator promoter attempts to get him removed from the fighting.  Beyond that there really isn’t much to say.  It’s action packed with fantastic artwork, they manage to develop this version of Ross in a relatively short amount of time, and are able to include a few clever twists that make the story that much more fun.  In the end, the whole issue is a fantastic read and I highly recommend you check it out.


Secret Wars: Journal #2

This issue is yet another fantastic anthology issue with two different stories that are both incredible reads for completely different reasons.  The first story takes place in a city called Killville, where various people attempt to win “Kraven’s Hunt”, a contest where people attempt to find and bring a coin to a casino owning version of Kraven who will reward the person who brings it to him with a fortune with the issue primarily following two cops as they try and collect on the reward.  What follows is a Warriors/The Purge: Anarchy-esc story where everything tries to kill the two cops as they try to make it to Kraven that isn’t all that great in the character or plot department but manages to be fun and entertaining in the ways these characters deal with everything that comes in their path.  It’s not exactly what I would call a deep story but is an extremely entertaining one.
The second story is the exact opposite.  Taking place in Mister Sinister’s kingdom, the story follows this world’s version of Daredevil, employed as Mister Sinister’s chief, as he plots to kill the cloner, mostly in order to free his hunter, Electra, whom Daredevil is deeply in love with.  In terms of action, there really isn’t anything here.  This is a story that is all about the character and going into his plans to kill Mister Sinister and how he and Electra go about their jobs and succeeds getting you in Daredevil’s mindset and make you sympathetic to him and Electra and makes you want to see him succeed.  It’s an all-round well written, well-paced story with a fantastic twist at that end and I hope to see more of this version of these characters in the future.  Check this issue out for both stories because they’re both great ones.

Magneto #19

Once again, we have another issue of another series that takes place before the Incursion and once again we’re stuck with the burden of knowing how the end of the story will turn out.  Magneto fails and both universes are destroyed.  And again, we’re left with an underwhelming issue detailing the events that led to this point in Magneto’s life.  While it is an improvement over the last issue, the one in question once again can’t help but digressing into flashbacks while the real action and more interesting things are happening in the “present” of the book, although it does seem to be intent on answering a question that has been lurking in the book almost from the start.  But even the improvements are hindered by the fact that during the Incursion battle it keeps zooming in on the faces of the characters as opposed to properly showing how Magneto is tearing apart an Ultimate Sentinel.  In the end, it’s once again another series that feels like it should have already ended or ended with this issue and fails to give a satisfying experience in the meantime.  This one just isn’t worth your time.


Deadpool’s Secret Wars #2

Everything that I said about the first issue can be applied here, even if some of the novelty of seeing Deadpool in the original Secret Wars has worn out a bit.  Still, if you’re a fan of Deadpool and of the original Secret Wars, I say it’s worth checking out.

Old Man Logan #2

I’m not really sure if I should review this series at all because I’m probably basing my judgment of this book on what I want it to be as opposed to what it is.  I was really looking for a story where Logan takes down the baddies who have taken over the world but now the series seems intent on making it about some much larger conflict in Battleworld.  It’s not necessarily a bad thing but it really wasn’t the story I was looking for so there will be bias in any review I do of this series because of that.  That said, this issue isn’t very good.  Once again the art work is very grainy and you’ll have a difficult time figuring out just what is going on without looking closely at the page and I find myself wondering who would ever want to draw in this style.  It’s story picks up with Logan reaching the top of the wall that divided his world from the others and proceeds to be a strange series of events that happens to him, from encountering one of the Thors who promptly blasts him with lightning, to a fight with a random tiger, to a battle with Sabertooth, and encounter with a parallel version of the X-Men which makes him more confused than ever.  Ultimately it’s not really a story so much as a collection of random events that happen to the character without anything resembling a coherent narrative.  Maybe the series will get better in the future, (the last page seems to indicate as much), but the series continues to remain a big disappointment.

And that wraps up this edition of Quick Thoughts On.  The article in question turned out a lot longer then I intended so thanks for sticking with this until the end.  In the future I expect more articles like this will eventually pop up but hopefully not anytime soon and with any luck things will go back to normal on Trey’s Take On very soon.  So until next time please follow the site, like the Facebook page and follow me on Twitter.  Until then, have fun reading the comics and playing the games I recommended. 

Tuesday, May 26, 2015

This Week in Marvel Comics: Guardians of the Galaxy #27, Uncanny X-Men #34, Spider-Verse #1, Secret Wars: Battleworld #1, and Planet Hulk #1

           Welcome back to This Week in Marvel Comics; a series of articles that I try and write once a week where I review the latest entries in Marvel comics that I read regularly or a new Marvel comic that I decided to give a shot.  This week we shall be looking at the latest issues of Guardians of the Galaxy, Uncanny X-Men and the new Secret Wars series Spider-Verse, Secret Wars: Battleworld, and Planet Hulk and see just how well the writers have done their jobs this week.  So without further delay, let’s take a look.











Guardians of the Galaxy #27


            Guardians of the Galaxy has been without a doubt one of the best series to come out of the Marvel Now! lineup, featuring great if not deep storylines, fantastic humor, great character interaction, fantastic artwork and a number of great temporary members, such as Iron Man, Angela, Captain Marvel and Venom who all add a significant amount of fun chemistry to the team, all helped by fantastic artwork that is always detailed, creative and fun.  Unfortunately, like the various series’ I reviewed last week, the shadow of Secret Wars looms over this comic and it suffers as a result both within the actual writing of the comic and within the reader’s mind as well as they will know the fate of several of the characters in the comic.
            Taking place after the Black Mirror crossover event, Peter Quill finds himself engaged to Kitty Pride, (if you’re ever at a con with Chris Claremont ask him about that and you’ll be sure to get a laugh), and unexpectedly the elected leader of his home planet, Spartax after he helped oust his father from rule.  With his fellow Guardians in tow, he hesitantly decided to, at the very least, see what this position may have to offer.  Unfortunately, right as he is getting settled in, Spartax is literally attacked by another planet, (aren’t comics great?!?!), and this issue finds the Guardians fighting off said attack and that’s about it.  The whole issue is one prolonged action sequence where all the characters fight off alien invaders in the usual badass ways that we’ve come to expect from them with great artwork that perfectly depicts what is going on with depth and consistent quality.  While this is satisfying in its own right it doesn’t really do much plot wise outside of wrapping up a cliff hanger that was brought up last issue.
            Character wise, the issue fares a lot better.  One of the series’ biggest strengths has always been its character interactions and how well they work off one another and in this issue it’s on in full force with the characters trading witty banter as they fight off hordes of invaders.  However, the real meat of the issue comes from Gamora, Star Lord and Kitty who all have to come to terms with what Quill’s becoming the leader of Spartax will mean.  Gamora, for example has to deal with very real issue that she once served Thanos and that baggage will inevitably go with her no matter where she goes as Quill and Kitty have to decide if his being in charge of Spartax is the best thing and what it will mean for their relationship.  Unfortunately, the actual impact of this is a bit lost as we all know the Marvel Universe ended two weeks ago and it makes much of this feel pointless as a result.
            In the end, this issue is decent but doesn’t really seem to go anywhere outside of wrapping up a cliffhanger from the last issue and setting up the stage for Star Lord and Kitty’s future relationship but it’s all undercut by Secret Wars that renders much of this feeling superfluous.  Perhaps it will pay off a bit more in the long term and will raise my opinion of this issue, but for now it’s just kind of an okay issue in an otherwise great series.
Verdict

Browse



Uncanny X-Men #34

            Uncanny X-Men #34 is probably the first issue I’ve read in a while that manages to escape the cloud of Secret Wars hanging over its head as the fates of many of its characters have yet to be determined.  Like many issues released lately, it’s a comic that features a main story that is mostly self-contained but still draws on events that happened in previous issues as its foundation.  Earlier in the series it was revealed that Mystique had been harvesting mutant growth hormones from Dazzler and selling it on the black marker by keeping her in a chemically induced coma while pretending to be her, taking up her position as a mutant liaison for S.H.I.E.L.D.  Ultimately, she was rescued by Magneto in the events that sparked his solo series, but hasn’t really be heard from up until now.  The issue in of itself focuses on her convincing Maria Hill to allow her to go after Mystique and the inevitable confrontation between the two as she tries to set an example for the mutants who had been introduced throughout the Uncanny X-Men series. 
            Ultimately this issue is serviceable.  Like many other issues that have come out lately, it really isn’t doing anything all that new or innovative and seems to be around mostly to wrap up a story arc that should have been done months ago.  I’ve never really been a big fan of Dazzler and really didn’t care all that much when she fell off the radar so this wasn’t really a story I was dying to read and there really wasn’t any kind of build up to it throughout the series or any real indication that she needed to confront Mystique in order to move on with her life.  The only thing that it really seems to contribute to the series in the long term is what she will do now that this is over and what the younger X-Men will do now that Scott Summers has disbanded their team.
            The art department is nothing to write home about.  The art direction in this series has never been the best but here it seems to really stick out more than ever with the characters and backgrounds lacking any kind of depth or details, as if the artist was short on time.  This is not helped at all by the fact that the color pallet is noticeably dark and just seems to suck the energy out of the entire issue.
            In the end, Uncanny X-Men #34 is just a serviceable issue.  It’s not bad by any means but it doesn’t do anything to make it stand out.  Dazzler’s ark with Mystique is serviceable but not all that emotionally driven or original in the way they go about it and on the whole the issue only seems to be doing anything interesting on the last two pages when the newer X-Men are trying to decide where their fates lay.  All around, like many other comics to come out lately, it’s just okay.
Verdict
Browse



Spider-Verse #1

            Very much like Secret Wars #2, Spider-Verse #1 is clearly a world building issue; one that is meant to set up the world and its apparent rules and setting up the foundation for future stories as opposed to telling a complete story in of itself.  Unfortunately, like Secret Wars #2, it’s not really clear why this place exists and the comic itself does very little to explain, but I’ll try and explain as best I can with what information I have.  As mentioned in my review of Secret Wars #2, this world, known as Battleworld is ruled over by Doctor Doom who allows various barons to rule over various “kingdoms” that stretch all across the world but all seem to be made up of dead characters or various universes that were apparently destroyed during the Incursions.  However the issue didn’t go on to explain just how it was all of these characters were back or the rules of Battleworld itself were as far as technology, time, or the characters memories of the previous lives went and this issue is the first to address this.
            The issue opens with Gwen Stacy/Spider-Gwen attacking a set of grave robbers but having no clear memory as to who she is outside of scattered memories about being in an Indi-rock band, dying on a bridge and that Norman Osborn, the apparent ruler of this “kingdom” had something to do with it while two other Spider-Men introduced in the Spider-Verse Crossover Event and Spider-Girl try and deal with the same amnesia issues.  Ultimately, that’s all the issue really amounts to; establishing just how lost all of these Spiders are mentally and who the apparent ruler of this Battleworld kingdom is.  In this regard it works but there really isn’t a whole lot to say about the issue otherwise.  This is, after all, a first issue so no major plot or character developments happen outside of the standard end of issue #1 cliffhanger ending that’s meant to get the reader to come back for more.  I assume that this will be explored in future issues and the fact that I’ve actually read the Spider-Verse crossover helps me stay invested but it’s otherwise a hard sell for someone not already familiar with the characters.
            The art department is something of a mixed bag as well.  Each individual panel is well done and knows how to depict action well and keeps the comic going at a brisk pace but faces don’t look right.  It’s hard to explain without an image, but it seemed as if the artist wasn’t sure if he was drawing humans or aliens, often with inconsistent facial shapes, sometimes making it seem as if you’re looking at a completely different character from panel to panel.
            The issue also includes a bonus story featuring Spider-Ham but it’s not really worth noting.  It doesn’t really do much to establish him has a character, (the Spider-Verse crossover event did a much better job of this), and just seems to be in it for the sake of giving him a quick backstory for the sake of future stories.
In the end, Spider-Verse #1 is just an okay setup issue.  It doesn’t do anything wrong per say but it’s very clear that the more interesting stuff is being saved for later issues.  Being a longtime fan of Spider-Man and a big fan of the Spider-Verse crossover event I have every intention of continuing this series but if you weren’t a fan of the crossover or of Spider-Gwen I would suggest skipping this issue.

Verdict
Browse



Secret Wars: Battleworld #1

            Secret Wars: Battleworld is probably the series that will click with readers the least in the whole Secret Wars line up.  The problem with it is obvious; it’s an anthology series and because of this it’s going to be difficult to have any investment in the various characters that all seem to be from parallel universes and somehow made their way to Battleworld.  This particular issue follows some version of the Punisher who was possessed by Doctor Strange at some point, (I have no idea what that was about), and his final stand against The Infernal Four; demonically corrupted versions of Spider-Man, Hulk, Ghost Rider and Wolverine.  The set-up itself doesn’t really have all that much going for it in terms of story.  It’s just a cool battle between the Punisher with magical powers and these four characters and is good for what it, complemented by great artwork that depicts the action fantastically, keeps the story moving at a brisk pace and contains an incredible amount of depth and detail in each panel.  Definitely worth a look at if you have some free time.
            The second story again has the same great artwork but doesn’t work nearly as well.  This one follows M.O.D.O.K. as he recruits fellow M.O.D.O.K.s from various times and dimensions in order to usurp Doom as ruler of Battleworld and things don’t go nearly as well as planned.  Unfortunately, the comic tries and fails to be funny.  Its’ obviously joke is that different versions of a villain wouldn’t work well together but it’s just not amusing in any way, shape or form. 
            And that’s really all there is to say here.  The first half of the comic is pretty cool and the second half just fails to do what it tries to do.  Ultimately, I would say borrow this one if you have a chance because it really isn’t worth the full retail price.

Verdict
Browse



Planet Hulk #1

            Of the Secret Wars lineup, Planet Hulk is probably the first that I’ve reviewed to actually establish a focused narrative as opposed to setting up the foundation of future stories or being a so-so one shot story and but only slightly benefits from it.  This particular storyline focuses on the Battleworld territory known as Greenland; a region populated by gamma irradiated creatures that all possess powers similar to the Incredible Hulk but its actual storyline focuses on a gladiatorial version of Captain America and his companion T-Rex, Devil, (yes companion T-Rex) as he attempts to find Bucky who was separated from him due to unknown circumstances.  After he violates a major gladiatorial rule he is given told that he must go to Greenland and kill one the territory’s leaders and in the process, will find and save Bucky as well as his own life. 
            If there is one thing that can be said in this issue’s favor, it’s that it actually focuses on the story and its central protagonist as opposed to being a world building issue.  From what we see we immediately know that this particular tribe of Hulks is in conflict with Doom and his minions and why it is he wants the issue resolved.  This version of Captain America likewise has a clear motivation in what he’s doing and given what we know about his relationship with Bucky in other series it’s very easy to get invested in his quest.  However the main problem the story suffers from is that it’s just too quick.  Far too much page space is spent on this version of Captain America in this gladiator pit where not much happens and it takes him far too long to actually get to Greenland where the book spends very little time.  It works as a good initial issue but by the time it ends you’ll be wishing that the book entitled Planet Hulk had a bit more Hulk in it.
            The art department is just fantastic with every panel looking perfect, as if the artist and colorist poured their hearts and souls into each nook and corner of it.  The attention to detail is fantastic with an incredible amount of detail put into each drawing so that even when the action itself is a bit on the uninteresting side one can admire the sheer amount of effort the artist put into it.  The coloring is admittedly a bit on the dark and dreary side but I think this appropriately sets the mood for a world that is run by a supervillain and the bleak hopelessness that that would burden a superhero in said world.  Bottom line, the artist deserves every ounce of praise that one can give and I cannot praise it enough.
            In the end Planet Hulk #1 is something of a mixed animal.  I admire the fact that it’s actually putting more of a focus on a character driven narrative then world building or having its characters aimlessly wandering about their region but the storyline never quite delivers on the promise of having Captain America wondering around a land populated by Hulks on top of a T-Rex within this issue.  It’s brought up a few notches by some fantastic artwork but like many of the Battleworld debut issues this one is decent but otherwise disappointing.

Verdict
 Browse



            And that wraps up this edition of This Week in Marvel Comics.  All around it was kind of a disappointing week with Guardians failing to really go anywhere, Uncanny X-Men not getting interesting until the last few pages, Secret Wars: Battleworld only good in the first half and two disappointing debut issues for two promising series.  In the end nothing here was objectively bad but it really felt as if the writers of these series were rushing something out the door and we can only hope that these series get better in the future. 
            So until next time please follow the site, like the new Facebook page, follow me on twitter and come back next time.  Until then, I would recommend just reading summaries of these books on the internet.  They really were disappointing